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- Guess what...I think I have something already that might fit the bill.
- The editor i use for my RPG system can do all that, and it produces text
- files which can easily be read, and interpreted, by any program other than
- mine. A few small changes can be made to fit your exact needs, but, other
- than that, it can do the following:
-
- * Draw, and compress, bobs in the editor (another util takes Amos bob
- banks and compresses them externally)
- * Allow up to 256 zones on a screen of any size that players can bump
- into, start scripts, or, in your case, allow clicking on for info.
- * Allow up to 64 characters and other bobs on a screen, all animated as
- they walk using special FrameSets to define animations up to 10 frames
- long.
- * 64 EHB screens are de facto for games like this, and the editor
- already has this built-in. Plus, screens are super-compressed, just like
- the bobs, so they take up no space at all.
- * Compression is Spack, plus XPK Nuke, which does a eal number on images
- (a 200000 byte bob bank becomes 100000 when Spacked, 50000 when Nuked
- also)
- * Bob optimization, resulting in smaller Bob bank sizes (but not smaller
- compressed file sizes) so they take less memory when running.
-
- I'll even let you use my bob FrameSet animation and cacheing routines.
- What do you day?
-
- #@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
- John C. Bintz - * uv334@freenet.victoria.bc.ca *
- @#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
- Come Visit Internext Software - the home of great Amiga software!
- http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
- *#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#
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